Reset

Deadly Ninja

Deck 22

Hand

⭐ Grappling Hook
Type
Blow
Condition
Standing On The Ground
Frames
W S S A R W
Hitbox
C A A A A A
C
Damage
Land 2
Stun
Land 3
Special
On Land, teleport the opponent in front of the character.
Play this card
🟡 Jump Punch
Type
Blow
Condition
Standing Mid Air
Frames
W A R W
Hitbox
C
C A
A
Damage
Hit 1 Block 0
Stun
Hit 2 Block 1
Play this card
🟡 Back Throw
Type
Throw
Condition
Standing On The Ground
Frames
W S A R R W
Hitbox
C A
C A
Damage
Land 2
Stun
Land 1
Special
On Land, knocks down the opponent. If there is a space behind the player, teleport the opponent to it and make the player face them.
Play this card
🟡 Leg Sweep
Type
Blow
Condition
Crouching On The Ground
Frames
W S A R W
Hitbox
C A A
Damage
Hit 1 Block 0
Stun
Hit 1 Block 1
Special
On Hit, knocks down the opponent.
Play this card
⭐ Grappling Hook
Type
Blow
Condition
Standing On The Ground
Frames
W S S A R W
Hitbox
C A A A A A
C
Damage
Land 2
Stun
Land 3
Special
On Land, teleport the opponent in front of the character.
Play this card
🟡 Jump Punch
Type
Blow
Condition
Standing Mid Air
Frames
W A R W
Hitbox
C
C A
A
Damage
Hit 1 Block 0
Stun
Hit 2 Block 1
Play this card
⭐ Grappling Hook
Type
Blow
Condition
Standing On The Ground
Frames
W S S A R W
Hitbox
C A A A A A
C
Damage
Land 2
Stun
Land 3
Special
On Land, teleport the opponent in front of the character.
Play this card
🌟 Teleppercut
Type
Blow
Condition
Standing On The Ground
Frames
W S S S S A R R R W
Hitbox
A
C A
C A
Damage
Hit 3 Block 1
Stun
Hit 3 Block 2
Special
On Active, teleport the player behind the opponent, facing them. If there's no available square behind, teleport the player in front of the opponent, facing them.
Play this card

Basic Moves

⚪ Step
Type
Movement
Condition
Standing On The Ground
Frames
W W
Movement
⬅ or ➡
⚪ Dash
Type
Movement
Condition
Standing On The Ground
Frames
W S W
Movement
(⬅)⬅⬅ or ➡➡(➡)
⚪ Crouch
Type
Movement
Condition
Standing On The Ground
Frames
W W
Movement
[↧]
⚪ Stand
Type
Movement
Condition
Crouching On The Ground
Frames
W W
Movement
[↥]
⚪ Wake Up
Type
Movement
Condition
Knocked Down On The Ground
Frames
W R R W
Hitbox
I
I
Movement
[↱]
⚪ Jump
Type
Movement
Condition
Standing On The Ground
Frames
W S W
Movement
⬆⬆ then (⬅)(⬅) or (➡)(➡)
⚪ Crouch Jump
Type
Movement
Condition
Crouching On The Ground
Frames
W S S W
Movement
[↥] then ⬆⬆ then (⬅)(⬅) or (➡)(➡)
⚪ Block High
Type
Block
Condition
Standing On The Ground
Frames
W R R W
Hitbox
B
C
⚪ Block Low
Type
Block
Condition
Crouching On The Ground
Frames
W R R W
Hitbox
B

Discard 0